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  flex 4 training

Core Flex 4 Training (5 days)

Also see our live eLearning Flex Training...

We also offer instructor-led online training courses on many topics including Adobe Flex. Learn more or sign up for a Free Demo today. See entire eLearning course schedule.

View Schedule for Upcoming Flex Classes.


All Attendees should have some experience with HTML. They should be able to write HTML tables and forms from scratch, format text and insert images. Experience with CSS and databases is a plus, but is not required. SQL experience is helpful, but not required. Experience with Object Oriented Programming a plus.

Each student receives a copy of Adobe Press' Adobe® Flex® 4 Training from the Source, Volume 1.

Course Outline (5 days)

  • Understanding Rich Internet Applications
    • The Evolution of Computer Applications
    • The Break from Page-Based Architecture
    • The Advantages of Rich Internet Applications
    • RIA Technologies
  • Getting Started with Flex Application Development
    • Creating a Project and an MXML Application
    • Understanding the Flash Builder Workbench
    • Running Your Application
    • Exploring the Flash Builder Debugger
  • Laying Out the Interface
    • Laying Out the E-Commerce Application
    • Working with Constraint-Based Layouts
    • Working with View States
    • Refactoring
  • Using Simple Controls
    • Displaying Images
    • Building a Detail View
    • Using Data Binding to Link a Data Structure to a Simple Control
    • Using a Form Layout Container to Lay Out Simple Controls
  • Event Handling
    • Handling System Events
  • Using Remote XML Data
    • Using Embedded XML
    • Using XML Loaded at Runtime
    • Retrieving XML Data via HTTPService
    • Searching XML with E4X
    • Using Dynamic XML Data
    • Using the XMLListCollection in a Flex Control
  • Creating Classes
    • Building a Custom ActionScript Class
    • Building a Value Object
    • Building a Method to Create an Object
    • Building Shopping Cart Classes
    • Manipulating Shopping Cart Data
  • Using Data Binding and Collections
    • Examining Data Binding
    • Being the Compiler
    • Understanding Bindable Implications
    • Using ArrayCollections
    • Refactoring ShoppingCartItem
  • Breaking the Application into Components
    • Introducing MXML Components
    • Splitting Off the ShoppingView Component
    • Breaking Out a ProductItem Component
    • Creating Components to Manage Loading the Data
  • Using DataGroups and Lists
    • Using Lists
    • Using DataGroups
    • Virtualization with Lists
    • Displaying Grocery Products Based on Category Selection
  • Creating and Dispatching Events
    • Understanding the Benefits of Loose Coupling
    • Dispatching Events
    • Declaring Events for a Component
    • Identifying the Need for Custom Event Classes
    • Building and Using the UserAcknowledgeEvent
    • Understanding Event Flow and Event Bubbling
    • Creating and Using the ProductEvent Class
  • Using DataGrids and Item Renderers
    • Spark and MX
    • Introducing DataGrids and Item Renderers
    • Displaying the ShoppingCart with a DataGrid
    • Using the AdvancedDataGrid
  • Using Drag and Drop
    • Introducing the Drag and Drop Manager
    • Dragging and Dropping Between Two DataGrids
    • Dragging and Dropping Between a DataGrid and a List
    • Using a Non-Drag-Enabled Component in a Drag-and-Drop Operation
    • Dragging a Grocery Item to the Shopping Cart
  • Implementing Navigation
    • Creating the Checkout Process as a ViewStack
    • Integrating CheckoutView into the Application
  • Using Formatters and Validators
    • Using Formatter Classes
    • Examining Two-Way Bindings
    • Using Validator Classes
  • Customizing a Flex Application with Styles
    • Applying a Design with Styles and Skins
    • Cleaning Up the Appearance
    • Applying Styles
    • Changing CSS at Runtime
  • Customizing a Flex Application with Skins
    • Understanding the Role of Skins in a Spark Component
    • The Relationship between Skins and States
    • Creating a Skin for the Application
  • Creating Custom ActionScript Components
    • Introducing Components with ActionScript 3.0
    • Building Components Can Be Complex
    • Understanding Flex Components
    • Why Make Components?
    • Defining a Component
    • Creating the Visuals
    • Adding Functionality to the Component
    • Creating a Renderer for the Skin
  • Conclusion

See also:

Adobe Flex Training Courses


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